Beyond Rational Reciprocity: A Moral-Sentiment-Based Game-Theoretic Model Inspired by Nobel Prize Vernon Smith's Interpretation of Adam Smith's Theory of Moral Sentiments

Article Information

Matteo Maria Cati

Adjunct Professor, Department of Economics, University of Bologna, Italy

*Corresponding author: Matteo Maria Cati, Adjunct Professor, Department of Economics, University of Bologna, Italy.

Received: 24 March 2025; Accepted: 27 March 2025; Published: 15 April 2025

Citation: Matteo Maria Cati. Beyond Rational Reciprocity: A Moral-Sentiment-Based Game- Theoretic Model Inspired by Nobel Prize Vernon Smith's Interpretation of Adam Smith's Theory of Moral Sentiments. Archives of Microbiology and Immunology. 9 (2025): 132-140.

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Abstract

Traditional economic models of reciprocity characterize agents as rational, strategic, self- interested utility maximizers. In contrast, empirical findings systematically contradicts this view, revealing persistent patterns of cooperation even in anonymous, one-shot trust game [5,7]. This paper proposes a theoretical breakthrough: a game-theoretic model in which gratitude, not utility, drives reciprocal behavior. Drawing inspiration from Nobel Laureate Vernon L. Smith’s reinterpretation of Adam Smith’s Theory of Moral Sentiments (TMS) [1-3], we model trust as a moral-emotional process rooted in social norms and internalized moral sentiments. We introduce the Gratitude-Driven Trust Game (GDTG), a formal model in which gratitude operates as a probabilistic moral sentiment, triggered by perceived acts of beneficence. In contrast to strategic calculations, reciprocity emerges as a normative emotional response to good-hearted actions. Through agent-based simulations, we demonstrate that cooperation arises organically in over 76% of one-shot interactions, even in the absence of instrumental incentives or repeated play. This reframing challenges conventional prosocial utility models by directly addressing a foundational question: why do people care about the outcomes of others at all? Our findings offer new theoretical tools for economics and policy design, particularly in behavioral health economics, where fragile or morally fatigued systems demand more resilient foundations for cooperation than incentives alone can provide.

Keywords

Gratitude, Moral Sentiments, Trust Game, Behavioral Game Theory, Vernon Smith, Adam Smith, Reciprocity, Health Economics, Norm-Based Behavior

Gratitude articles, Moral Sentiments articles, Trust Game articles, Behavioral Game Theory articles, Vernon Smith articles, Adam Smith articles, Reciprocity articles, Health Economics articles, Norm-Based Behavior articles

Article Details

Introduction

Since its formalization, economics has relied heavily on a vision of the individual as a rational utility-maximizer, guided by self-interest and strategic calculation [6]. Within this framework, phenomena like trust and cooperation are treated as anomalies, behavioral puzzles to be explained away by auxiliary assumptions such as reputation effects, repeated play, or hidden payoffs. But the empirical record tells a more complex story. In one-shot trust experiments, where anonymity and lack of future interaction eliminate strategic incentives, many individuals still choose to trust and a significant portion reciprocate. These are not outliers; they are robust patterns observed across cultures, contexts, and experimental designs [5,7].

To account for these deviations, behavioral economists have extended the utility function to include social preferences, incorporating fairness, altruism, and inequity aversion [5,7]. But, as Vernon L. Smith insightfully argues, these models merely shift the problem: they assume a prosocial motivation, rather than explaining its origin [2,3]. Why should agents care about others’ payoffs in the first place? What psychological or normative mechanisms give rise to this concern? This paper offers a response. Inspired by Vernon L. Smith’s profound reinterpretation of The Theory of Moral Sentiments by Adam Smith [1-3], we propose that reciprocity is not rooted in utility at all, but in moral sentiments, specifically gratitude. In this framework, cooperation is not a strategic move, it is a moral-emotional reaction to perceived kindness. Trust becomes a response not to incentives, but to interpersonal moral resonance [3]. We formalize this through the Gratitude-Driven Trust Game (GDTG), in which gratitude is modeled as a probabilistic sentiment variable, triggered by actions perceived as beneficent. We show through simulation that this model produces high levels of reciprocal cooperation, without requiring repetition, signaling, or strategic foresight.

From Utility to Sentiments: The Problem with Rational Reciprocity

Consider the canonical trust game between two players: Player A (Trustor) and Player B (Trustee). Player A receives 10 units and can either keep them or send them to Player B. If A sends the 10 units, the amount is tripled to 30. Player B then decides how much—if anything—to return to A. In the traditional framework of rational self-interest, Player B has no reason to return anything. Knowing this, Player A anticipates B's behavior and chooses not to trust. The backward induction yields a Nash equilibrium of distrust, even though mutual cooperation (e.g., splitting the 30 as 15-15) would be Pareto superior.

B: Return fair share (i.e. 15)

B: Defect (Return 0)

A: Trust (send 10)

(15, 15)

(0,30)

A: Do not Trust

(10,0)

(10,0)

According to classical theory:

  • • First movers should never trust.
  • • Second movers should always defect if given the opportunity.

Yet experiments show the opposite. Across countless studies, a significant proportion of participants do trust, and many do reciprocate. This empirical regularity is inexplicable within the narrow confines of classical game theory.

Behavioral economists attempt to bridge the gap by modifying utility functions to account for other-regarding preferences. These include models of:

  • Altruism: utility includes others’ payoffs.
  • Fairness: utility depends on inequality.
  • Warm-glow: agents derive pleasure from giving.

But, as Vernon L. Smith provocatively notes, these models often assume what they must explain: why should agents value others' outcomes at all? The root question remains unaddressed.

Equivalently, we can represent the standard Trust Game in sequential form using the following game tree:

  1. Player A (Trustor) moves first: Trust or Not Trust.
  2. If Trust, then Player B (Trustee) chooses: Return fair share or Defect.
  3. Applying backward induction, we find:
    • Player B maximizes their own payoff and chooses to defect.
    • Anticipating this, Player A chooses not to trust.

image

The resulting equilibrium is (no trust, no cooperation) with a final payoff of (10, 0). This outcome is the logical prediction of classical game theory, grounded in the assumption that agents are purely self-interested utility maximizers. And yet, this prediction fails spectacularly in practice. Across numerous trust game experiments, conducted in diverse settings, cultures, and designs, subjects routinely choose to trust, and many reciprocate [5-7], even in anonymous, one-shot interactions with no reputational stakes. This empirical reality reveals a fundamental flaw in the standard model. As Vernon L. Smith provocatively notes, these models often assume what they must explain: why should agents value others' outcomes at all? The root motivational question remains unaddressed.

To explain these behavioral "anomalies," behavioral economists [5,7] have proposed extensions to the utility function. Agents are now said to gain utility not only from their own outcomes but also from others’. This leads to refined models of altruism, fairness, and social preferences—often categorized under the umbrella of prosocial utility. But as Vernon rightly observes, such modifications are conceptually circular [2,3]. They embed other-regarding concerns into the utility function without explaining their origins. Where do these motivations come from? Why do they arise in the first place? What mechanism instills the desire to reciprocate, even when there is no material gain? It is precisely this deeper level of explanation, beneath the utility function, that this paper aims to address.

Vernon’s Interpretation of Adam Smith’s Moral Psychology

Vernon L. Smith offers a radically different answer to the puzzle of prosocial behavior, one that returns us to a foundational but often neglected source: Adam Smith’s Theory of Moral Sentiments (TMS). While economists have long relied on The Wealth of Nations for their understanding of self-interest and markets, it is in TMS that Adam Smith presents a deeper and more nuanced portrait of the human condition. There, Smith draws a critical distinction between being self-interested, a universal human trait, and acting self-interestedly, which depends on context, norms, and emotion. According to Smith, we are not simply rational calculators of individual gain; we are deeply social creatures, attuned to the feelings and expectations of others, and guided by internalized notions of what is right, fair, and appropriate.

Among the most powerful insights in TMS is Smith’s claim that:

“Actions of a beneficent tendency, which are properly motivated, alone require reward because of the gratitude felt by the observer.” [1]

This passage lies at the heart of our model. For Adam Smith, gratitude is not a strategic or instrumental sentiment, it is a moral response to beneficence, a kind of internal reward mechanism that sustains social order. Gratitude does not arise from calculation but from moral perception, from seeing an act as good-hearted, generous, or virtuous. We are moved to reciprocate not because it profits us, but because it feels emotionally right and socially expected. Vernon L. Smith builds on this insight, suggesting that reciprocity emerges from moral sentiments, not from payoff matrices [2,3]. The psychological architecture of trust and cooperation, in this view, is grounded in normative emotional responses such as gratitude, empathy, and indignation. These sentiments are shaped by experience, culture, and repeated moral judgment, and they become internalized as behavioral dispositions.

In this light, prosocial behavior in trust games is no longer an anomaly or an exception to rationality [2]. It is the default moral mode of human beings situated in a social context. The puzzle of why people trust and reciprocate, especially in the absence of strategic incentives, is resolved by acknowledging the primacy of moral sentiments in shaping behavior. This reinterpretation invites a new modeling paradigm: one that does not force moral emotions into the narrow confines of utility functions, but instead builds them into the architecture of choice itself. In the following section, we propose a formal framework, the Gratitude-Driven Trust Game (GDTG), that operationalizes this vision and demonstrates how gratitude can drive cooperation even in one-shot interactions.

The Gratitude-Driven Trust Game (GDTG)

To address the limitations of both rational and prosocial utility models, and to fill the conceptual gap between observed human behavior and formal economic theory, we introduce the Gratitude-Driven Trust Game (GDTG): a novel game-theoretic structure that explicitly models emotional reciprocity through the moral sentiment of gratitude. This model departs [1-4] from the paradigm of strategic rationality and shifts the focus to internalized moral responses. In the GDTG, cooperation is not incentivized through future rewards, repetition, or reputation. Instead, it is motivated by emotional resonance with prosocial acts, consistent with Adam Smith’s moral psychology and Vernon L. Smith’s interpretation thereof. What follows is the formal structure, assumptions, and behavioral logic of the GDTG—designed specifically to align with real-world trust dynamics, particularly in emotionally charged and ethically fragile environments like healthcare.

Model Assumptions

The GDTG is a sequential, two-player game between:

  • • Player A (Physician): Represents the healthcare provider, capable of acting in a prosocial manner by investing effort, time, or care beyond what is strategically required.
  • • Player B (Patient): Observes A’s action and chooses whether to reciprocate the physician’s act of good-heartedness.

Key assumptions:

  1. Initial Endowments:
    • Player A begins with an effort endowment (e.g., time, attention, emotional energy).
    • Player B is passive until A makes a move.
  2. Prosocial Investment:
    • A may invest a cost CA in B’s well-being, not mandated by strategy but driven by professional ethics or personal compassion.
  3. Gratitude Activation:
    • Upon observing A’s action, B experiences a gratitude response G ∼ Beta (α , β), a continuous random variable capturing emotional heterogeneity.
    • The Beta distribution allows for flexible modeling of emotional sensitivity across populations.
  4. Norm Threshold:
    • B compares G to their internalized norm threshold θ.
    • If G > θ, B reciprocates; otherwise, B defects.
  5. Outcome Mapping:
    • If B reciprocates:
      • A receives a return RA (e.g., improved outcomes, patient adherence).
      • B receives RB (e.g., better health, moral satisfaction).
    • If B defects:
      • B gains GB (e.g., immediate convenience or disengagement), while A suffers a loss - CA.

This framework models a realistic moral dilemma where the patient’s action depends not on cold optimization, but on emotional experience, perceived sincerity, and normative expectations.

Game Matrix

A simplified payoff matrix captures the possible outcomes:

B: Reciprocate

B: Defect

A: Invest

(RA, RB)

(- CA,GB)

A: Not invest

(0,0)

(0,0)

Where:

  • RA: Reward to physician if patient reciprocates (e.g., trust, compliance).
  • RB: Benefit to patient from mutual cooperation (e.g., better treatment outcomes).
  • - CA : Cost to physician from investing in care.
  • GB: Short-term gain to patient from free-riding or disengaging.

Crucially, B’s decision is not a function of strategic dominance but an emotionally conditioned response.

Game Tree (Sequential Form)


Consider equivalently the following game tree:

image

  • Player A chooses whether to invest or not.
  • If A invests, B then chooses to reciprocate or defect.
  • The equilibrium depends not on rational calculation, but on the probabilistic sentiment of gratitude relative to a moral norm threshold.

Behavioral Mechanism

Unlike standard models where agents optimize utility, in GDTG Player B’s decision rule

is based on emotional and moral considerations. After observing A’s action:

  • B draws a gratitude value from the distribution:

G ∼ Beta(α , β)

  • B reciprocates if the experienced gratitude exceeds the norm threshold:

If G > θ, then B reciprocates; else, defects.

Here, θ is an internalized moral threshold, a subjective social standard that defines when gratitude ought to be expressed through action.

This mechanism captures:

  • Emotional heterogeneity (via G’s distribution),
  • Normative variability (via θ),
  • Non-instrumental motivation, as emphasized by Adam Smith.

Simulation

To evaluate the model's predictions, we implemented a Python-based agent simulation (10,000 iterations) (see Appendix for the code) with the following parameters:

  • Gratitude: G ∼ Beta(2 , 2)
  • Moral threshold: θ = 0.4
  • Physician's investment cost: CA = 4
  • Reward to physician upon reciprocity: RA = 12
  • Reward to patient upon reciprocity: RB=8
  • Patient gain if defecting: GB = 10

Simulation Results (see the Histogram of Simulated Gratitude: - Python code in Appendix B):

  • Cooperation Rate: 76.3% of cases resulted in B reciprocating.
  • Average Net Gain for A: 11.87 units
  • Average Net Gain for B: 7.89 units

The Histogram of Simulated Gratitude shows the distribution of gratitude G ∼ Beta(2 , 2), with a red dashed line marking the threshold θ=0.4. It visually supports the 76% cooperation claim.

image

These results confirm that cooperation can emerge organically from emotional-moral dynamics, without any appeal to strategic enforcement, repetition, or external incentives. The GDTG offers a new behavioral foundation for game theory—one that is emotionally grounded, norm-sensitive, and empirically consistent with observed human behavior. It models trust not as a gamble in pursuit of gain, but as a moral-emotional response to perceived beneficence. In doing so, it opens a new path for applying game theory in healthcare, public service, and other high-stakes, low-incentive environments where trust cannot be sustained by rational calculation alone. The implications for health economics, especially in fragile systems where moral fatigue, asymmetry, and loss of trust are endemic, are profound. The next section will explore these implications in detail.

Implications for Health Economics and Policy Design

The implications of the Gratitude-Driven Trust Game (GDTG) extend well beyond experimental economics [4,9]. In the domain of health economics, especially within fragile or morally fatigued health systems, the limitations of incentive-based models are increasingly visible [4]. Systems built solely on transactional logic—financial incentives, performance targets, reputational scoring—often fail when trust erodes or when professional values are under strain. Our model highlights a powerful alternative foundation: moral sentiments as a stable and scalable mechanism for sustaining cooperation. In clinical encounters, physicians frequently invest effort, time, and emotional care that far exceed their formal obligations. Patients, in turn, may respond not with rational optimization but with emotionally grounded reciprocation, such as treatment adherence, honesty, and continued engagement.

This is particularly relevant in contexts marked by:

  • Asymmetric power dynamics (e.g., physician-patient, nurse-prisoner),
  • Low trust environments (e.g., overcrowded hospitals, underfunded clinics),
  • Crisis settings (e.g., pandemics, refugee camps), and
  • Cultural sensitivity (where gratitude and reciprocity norms differ across populations).

Policymakers who understand these dynamics may design systems that reinforce moral norms, rather than undermine them. For instance, gratitude expression mechanisms (e.g., feedback loops, humanized care environments) and non-monetary recognition systems could enhance reciprocal dynamics without relying on costly or distortionary incentives. Ultimately, the GDTG provides a formal, testable framework for incorporating sentiments like gratitude into the economic design of healthcare systems—bringing us closer to a morally and emotionally accurate model of human cooperation.

Conclusion

This paper has proposed a fundamental rethinking of reciprocity in economics, advancing a new game-theoretic model—the Gratitude-Driven Trust Game (GDTG)—inspired by Vernon L. Smith’s moral-sentiment-based interpretation of Adam Smith. Rather than treating trust and cooperation as anomalies to be squeezed into extended utility functions, the GDTG treats moral sentiments as primitives. Gratitude is not a derivative preference but a probabilistic emotional response rooted in social norms, capable of motivating behavior even in anonymous, one-shot settings. Simulations of the GDTG show that cooperation emerges organically in over 76% of interactions, aligning well with real-world observations. The model not only deepens our theoretical understanding of reciprocity but also provides actionable insights for health policy, especially in ethically complex environments where incentives fall short. By bridging formal game theory, moral psychology, and applied policy, this work opens a promising path forward: one where the emotional and normative richness of human beings is treated not as noise—but as signal [3,4,8,9].

References

  1. Smith A. Adam Smith: The Theory of Moral Sentiments. Haakonssen K, ed. Cambridge University Press (2002).
  2. Smith VL. The two faces of adam smith. Southern Economic Journal 65 (1998): 1-19.
  3. Smith VL. Adam Smith, Human Betterment, and His Erroneous Identification with Self-Interested Human Action. Journal of Behavioral and Experimental Economics 113 (2024): 102292.
  4. Cati MM. Moral Sentiments and Trust in Health Economics: Insights from Vernon L. Smith’s Experimental Research. Biomed J Sci & Tech Res 60 (2025).
  5. Fehr E, & Schmidt KM. A Theory of Fairness, Competition, and Cooperation. The Quarterly Journal of Economics 114 (1999): 817-868.
  6. Camerer CF. Behavioral Game Theory: Experiments in Strategic Interaction. Princeton University Press (2003).
  7. Falk A, & Fischbacher U. A theory of reciprocity. Games and Economic Behavior 54 (2006): 293-315.
  8. Sen A. Rational fools: A critique of the behavioral foundations of economic theory. Philosophy & Public Affairs 6 (1977): 317-344.
  9. Ostrom E. A Behavioral Approach to the Rational Choice Theory of Collective Action: Presidential Address, American Political Science Association, 1997. American Political Science Review 92 (1998): 1-22.

Appendix A

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Appendix B

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